Kristen Bornemann, Development Director of the critically acclaimed MMO Guild Wars 2, joins us to talk scaling MMOs and other games. We talk about smooth and rocky launches, the death of “realms”, and Guild Wars 2’s novel business model. We also discuss hackers, shipping bi-weekly updates, and Blizzard’s Titan. We finish on a dark and stormy note.
- Massively’s Archeage interview
- Patrick Wyatt on Scaling Guild Wars for massive concurrency
- Kristen’s GDC Talk, “Every Two Weeks: Accelerating Guild Wars 2”
- Blizzard killing their seven-year MMO project, Titan
- Up Up Down Down’s new Steam Curator Recommendations
- The Rektreational Dota 2 tournament
- Middle-earth: Shadow of Mordor
- Every Book Ever
- The Bulwer-Lytton contest
Download (1:18:24) • Oct 18, 2014