Brianna Wu and Amanda Warner of Giant Spacekat Games join us to talk about narrative in games. We talk about our favourite storylines, the development of Giant Spacekat’s imminent game Revolution 60, Unreal Engine, hand-crafted animations, and some initial thoughts on the final build of Revolution 60.
- Giant Spacekat’s Revolution 60 for iPad
- The Isometric Podcast
- Journey driving Thatgamecompany to bankruptcy
- Unreal Engine’s Matinee system
- Parasite Eve
- Final Fantasy X
- Railroading in RPGs
- The Last of Us motion capture outtake
- Pete Paquette on using motion capture as a reference for hand-tuned animation
- Disney’s use of live reference footage for traditional animation
- Revolution 60 tho
Download (1:30:50) • Jul 12, 2014